it's called trail renderer! i implemented a bit of c# for the color switching but the trail renderer component in Unity doesn't seem to be as comprehensive as it could, or should be. so i had some challenges with the colors switching on the entire tail and not just from the point of contact with one of the 'paints'
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What did you use the particle system for the trails?
it's called trail renderer! i implemented a bit of c# for the color switching but the trail renderer component in Unity doesn't seem to be as comprehensive as it could, or should be. so i had some challenges with the colors switching on the entire tail and not just from the point of contact with one of the 'paints'